Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Victory
Ranked Solo/Duo · 126 days ago
8 / 2 / 11
K / D / A
50%
Kill participation
1,405.1
Damage / min
17,729g
567.6 gold / min
37
17 placed · 2 cleared
320
10.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLove 胖虎#胖大海
Xin Zhao · Top
6 / 5 / 6
54.5% KP
22,827
29.1% share
13,591g
235 CS · 7.5/m
Love 胖大海#胖大虎
Aatrox · Jungle
4 / 7 / 2
27.3% KP
9,566
12.2% share
11,391g
186 CS · 6/m
Lionheart Cermia#epic7
Syndra · Mid
1 / 6 / 2
13.6% KP
13,796
17.6% share
10,248g
250 CS · 8/m
shihai#012
Yunara · ADC
8 / 10 / 4
54.5% KP
23,605
30.1% share
17,599g
267 CS · 8.5/m
lousy scripts#cheat
Blitzcrank · Support
3 / 10 / 7
45.5% KP
8,524
10.9% share
9,681g
21 CS · 0.7/m
Red side
VictoryGJONES#FIGHT
Jayce · Top
1 / 7 / 8
23.7% KP
21,063
16.8% share
10,939g
217 CS · 6.9/m
ttv perryjg#NA1
Viego · Jungle
13 / 2 / 8
55.3% KP
24,347
19.4% share
18,279g
301 CS · 9.6/m
T1ĄndrewTate#NA1
Fizz · Mid
12 / 4 / 12
63.2% KP
27,322
21.8% share
14,452g
181 CS · 5.8/m
Tactical0#NA1
Ziggs · ADC
8 / 2 / 11
50% KP
43,886
35% share
17,729g
320 CS · 10.2/m
TWTV DOXAMID#Na2
Pyke · Support
4 / 8 / 17
55.3% KP
8,743
7% share
9,745g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
