Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 98 days ago
5 / 3 / 7
K / D / A
63.2%
Kill participation
866.3
Damage / min
17,012g
520.2 gold / min
46
17 placed · 5 cleared
305
9.3 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
6 / 3 / 10
57.1% KP
19,942
19.5% share
13,376g
271 CS · 8.3/m
JUG KING#8456
Master Yi · Jungle
8 / 5 / 8
57.1% KP
26,694
26.1% share
16,263g
216 CS · 6.6/m
vulture#na3
Annie · Mid
6 / 7 / 11
60.7% KP
28,470
27.9% share
12,779g
175 CS · 5.4/m
TTV Honkslol#HONKS
Miss Fortune · ADC
7 / 2 / 8
53.6% KP
21,468
21% share
16,829g
275 CS · 8.4/m
C0SM0S#4859
Rell · Support
1 / 2 / 21
78.6% KP
5,619
5.5% share
9,840g
28 CS · 0.9/m
Red side
DefeatASCEND YOUR MIND#NA1
Olaf · Top
1 / 8 / 2
15.8% KP
13,235
16.8% share
9,353g
201 CS · 6.1/m
twtv lolcomplain#006
Wukong · Jungle
4 / 7 / 8
63.2% KP
13,379
16.9% share
13,414g
224 CS · 6.9/m
Aiden Yasuo#MESSI
Yasuo · Mid
9 / 5 / 3
63.2% KP
18,976
24% share
15,313g
299 CS · 9.1/m
Tactical0#NA1
Jinx · ADC
5 / 3 / 7
63.2% KP
28,328
35.9% share
17,012g
305 CS · 9.3/m
Soju#KR33
Thresh · Support
0 / 5 / 12
63.2% KP
5,087
6.4% share
8,304g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
