Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 97 days ago
4 / 3 / 2
K / D / A
46.2%
Kill participation
547
Damage / min
10,149g
493.1 gold / min
17
9 placed · 1 cleared
203
9.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory80 IRL#0000T
Yone · Top
5 / 4 / 3
29.6% KP
17,060
22.9% share
9,356g
183 CS · 8.9/m
Chloe Moretz x3#NA1
Hecarim · Jungle
3 / 2 / 7
37% KP
9,915
13.3% share
8,558g
165 CS · 8/m
Exodia#1364
Locke · Mid
18 / 1 / 3
77.8% KP
36,247
48.8% share
13,973g
175 CS · 8.5/m
Hatsune Neeko#NA1
Neeko · ADC
0 / 2 / 6
22.2% KP
6,760
9.1% share
6,947g
128 CS · 6.2/m
2 Inch PUNISHER#2222
Alistar · Support
1 / 4 / 10
40.7% KP
4,364
5.9% share
5,595g
18 CS · 0.9/m
Red side
Defeatttv sendrope#sendr
Singed · Top
6 / 5 / 1
53.8% KP
22,700
36.2% share
9,297g
188 CS · 9.1/m
Evan#lai
Graves · Jungle
1 / 6 / 4
38.5% KP
10,539
16.8% share
7,846g
163 CS · 7.9/m
Binkx#123
Kassadin · Mid
1 / 8 / 1
15.4% KP
8,480
13.5% share
6,619g
134 CS · 6.5/m
Tactical0#NA1
Lucian · ADC
4 / 3 / 2
46.2% KP
11,259
18% share
10,149g
203 CS · 9.9/m
Nitro Dubz#NA1
Zac · Support
1 / 5 / 3
30.8% KP
9,677
15.4% share
5,489g
23 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
