Match history
Seraphine champion portrait

Seraphine

Defeat

Ranked Solo/Duo · 96 days ago

20:28Live Riot data

3 / 3 / 2

K / D / A

45.5%

Kill participation

435.3

Damage / min

9,088g

444 gold / min

13

8 placed · 1 cleared

190

9.3 CS / min

Objective control

Blue side

0

Dragons

0

Baron

4

Towers

0

Inhibitors

1

Herald

Red side

1

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Hwei+495 gold / 0 CS

Difference from the opponent Riot assigned to your role.

15. minute · Hwei+1,024 gold / +7 CS

Difference from the opponent Riot assigned to your role.

20. minute · Hwei+372 gold / -7 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +1024 gold and +7 CS versus Hwei.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

3 recorded deaths; first at 5:57.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

8 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,2724,5446,8169,0880:005:0710:1415:2120:28
Seraphine: 9,088

Events and purchases

Kill · Anivia → Mordekaiser
Kill · Seraphine → Nami
Kill · Syndra → Yone
Kill · Qiyana → Lee Sin
Kill · Yone → Seraphine
Kill · Mordekaiser → Anivia
Kill · Lee Sin → Nautilus
Kill · Syndra → Yone
Kill · Mordekaiser → Anivia
Objective · Lee Sin · Void Grub
Objective · Lee Sin · Void Grub
Objective · Lee Sin · Void Grub
Objective · Qiyana · Infernal Dragon
Kill · Lee Sin → Mordekaiser
Kill · Anivia → Nautilus
Kill · Lee Sin → Syndra
Kill · Anivia → Qiyana
Kill · Seraphine → Anivia
Kill · Lee Sin → Nautilus
Kill · Anivia → Syndra
Kill · Syndra → Anivia
Kill · Hwei → Nautilus
Kill · Yone → Syndra
Building destroyed · Yone · Outer turret
Kill · Seraphine → Hwei
Kill · Hwei → Qiyana
Kill · Hwei → Nautilus
Kill · Anivia → Seraphine
Kill · Syndra → Anivia
Kill · Yone → Qiyana
Kill · Lee Sin → Nautilus
Kill · Mordekaiser → Yone
Objective · Lee Sin · Rift Herald
Kill · Lee Sin → Mordekaiser
Kill · Anivia → Syndra
Kill · Lee Sin → Nautilus
Building destroyed · Anivia · Outer turret
Building destroyed · Hwei · Outer turret
Building destroyed · Yone · Inner turret
Kill · Hwei → Seraphine

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
20 / 11 / 2743,186g · 58,819 damage
PlayerKDA · KPDamageGold · CSItems
Anivia champion portrait

ヤッシン#glorp

Anivia · Top

6 / 5 / 5

55% KP

15,223

25.9% share

9,493g

157 CS · 7.7/m

Lee Sin champion portrait

T0mio#NA1

Lee Sin · Jungle

7 / 1 / 6

65% KP

15,858

27% share

9,793g

157 CS · 7.7/m

Yone champion portrait

Skyy#NA11

Yone · Mid

3 / 3 / 2

25% KP

11,865

20.2% share

9,386g

205 CS · 10/m

Hwei champion portrait

Zven#S16XD

Hwei · ADC

4 / 1 / 5

45% KP

11,368

19.3% share

9,233g

199 CS · 9.7/m

Nami champion portrait

Âriana Grande#uwu

Nami · Support

0 / 1 / 9

45% KP

4,505

7.7% share

5,281g

19 CS · 0.9/m

Red side

Defeat
11 / 20 / 737,846g · 53,172 damage
PlayerKDA · KPDamageGold · CSItems
Mordekaiser champion portrait

Zinie#123

Mordekaiser · Top

3 / 3 / 1

36.4% KP

14,525

27.3% share

7,864g

168 CS · 8.2/m

Qiyana champion portrait

Minh Trình Korea#2704

Qiyana · Jungle

1 / 3 / 1

18.2% KP

6,299

11.8% share

7,900g

161 CS · 7.9/m

Syndra champion portrait

young#0000

Syndra · Mid

4 / 4 / 0

36.4% KP

18,736

35.2% share

8,120g

182 CS · 8.9/m

Seraphine champion portrait

Tactical0#NA1

Seraphine · ADC

3 / 3 / 2

45.5% KP

8,910

16.8% share

9,088g

190 CS · 9.3/m

Nautilus champion portrait

ScaryJerry#6969

Nautilus · Support

0 / 7 / 3

27.3% KP

4,702

8.8% share

4,874g

24 CS · 1.2/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Defeat — Tactical0#NA1 | MacroDiff