Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 96 days ago
5 / 1 / 12
K / D / A
45.9%
Kill participation
716.9
Damage / min
15,461g
540.6 gold / min
35
16 placed · 5 cleared
291
10.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLemon#IZY
Varus · Top
3 / 6 / 3
33.3% KP
10,699
18% share
9,978g
188 CS · 6.6/m
Wynncraftian#BayB
Sylas · Jungle
10 / 7 / 1
61.1% KP
15,632
26.4% share
14,539g
195 CS · 6.8/m
Kuraokami#HYZO
Elise · Mid
3 / 12 / 4
38.9% KP
20,549
34.7% share
10,413g
196 CS · 6.9/m
ForTheLostLands#Lost
Senna · ADC
0 / 5 / 6
33.3% KP
7,004
11.8% share
10,943g
237 CS · 8.3/m
Marcy#spood
Pyke · Support
2 / 7 / 4
33.3% KP
5,410
9.1% share
7,584g
32 CS · 1.1/m
Red side
Victoryblaberfish2#NA1
Yasuo · Top
7 / 6 / 8
40.5% KP
21,329
22.7% share
14,175g
247 CS · 8.6/m
Veno#CAL
Talon · Jungle
10 / 1 / 2
32.4% KP
16,856
18% share
15,291g
309 CS · 10.8/m
H4H4H4H4H4H4H4H4#zzz
Fizz · Mid
8 / 7 / 9
45.9% KP
26,122
27.8% share
12,774g
173 CS · 6/m
Tactical0#NA1
Lux · ADC
5 / 1 / 12
45.9% KP
20,503
21.9% share
15,461g
291 CS · 10.2/m
Bigzu#5555
Blitzcrank · Support
7 / 3 / 12
51.4% KP
9,018
9.6% share
9,890g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
