Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 94 days ago
11 / 5 / 8
K / D / A
57.6%
Kill participation
1,136.9
Damage / min
22,325g
637.3 gold / min
42
16 placed · 7 cleared
382
10.9 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat坚不可摧的意志#888
Vladimir · Top
8 / 6 / 7
42.9% KP
27,316
20.4% share
14,437g
264 CS · 7.5/m
TheSkyfallsforme#Rin
Kha'Zix · Jungle
9 / 5 / 12
60% KP
44,328
33.1% share
17,550g
249 CS · 7.1/m
IM PLAYING NAKED#EMPTY
Ekko · Mid
5 / 8 / 2
20% KP
11,786
8.8% share
12,063g
235 CS · 6.7/m
Nhavilay#Koji
Smolder · ADC
11 / 6 / 8
54.3% KP
38,239
28.6% share
19,503g
305 CS · 8.7/m
Lamsu#L02
Nautilus · Support
2 / 9 / 18
57.1% KP
12,116
9.1% share
10,164g
27 CS · 0.8/m
Red side
VictoryRamen Bear#NA1
Darius · Top
6 / 6 / 3
27.3% KP
22,908
18% share
14,419g
270 CS · 7.7/m
Wocaoo#NA1
Sylas · Jungle
7 / 8 / 13
60.6% KP
27,226
21.3% share
14,785g
216 CS · 6.2/m
Karan#1
Yasuo · Mid
6 / 9 / 7
39.4% KP
24,596
19.3% share
13,917g
263 CS · 7.5/m
Tactical0#NA1
Sivir · ADC
11 / 5 / 8
57.6% KP
39,828
31.2% share
22,325g
382 CS · 10.9/m
GamRk1dGamrgamin#BOOM
Seraphine · Support
3 / 7 / 20
69.7% KP
12,970
10.2% share
11,295g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
