Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 92 days ago
5 / 6 / 8
K / D / A
56.5%
Kill participation
790.7
Damage / min
13,502g
482.5 gold / min
12
9 placed · 1 cleared
225
8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopablo#2003
Malphite · Top
4 / 9 / 8
52.2% KP
16,437
19.6% share
12,378g
184 CS · 6.6/m
juIy#broke
Trundle · Jungle
6 / 2 / 11
73.9% KP
13,607
16.2% share
12,125g
178 CS · 6.4/m
goma cat#NA1
Yone · Mid
8 / 5 / 6
60.9% KP
23,951
28.5% share
13,382g
254 CS · 9.1/m
Tactical0#NA1
Sylas · ADC
5 / 6 / 8
56.5% KP
22,126
26.3% share
13,502g
225 CS · 8/m
itsmyfirsttime#blush
Nami · Support
0 / 3 / 14
60.9% KP
7,928
9.4% share
8,152g
29 CS · 1/m
Red side
Defeatsong of the soul#1126
Yasuo · Top
5 / 11 / 6
44% KP
23,116
23.2% share
9,970g
194 CS · 6.9/m
ChúpéGùa#gruuu
Graves · Jungle
8 / 3 / 4
48% KP
24,755
24.9% share
13,478g
259 CS · 9.3/m
Lobby Admin#FIGHT
Lissandra · Mid
6 / 2 / 7
52% KP
26,815
27% share
15,437g
304 CS · 10.9/m
One Nirvana#NA1
Camille · ADC
3 / 5 / 5
32% KP
16,687
16.8% share
8,770g
138 CS · 4.9/m
The Bitter Truth#Minji
Janna · Support
3 / 2 / 12
60% KP
8,067
8.1% share
8,028g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
