Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Victory
Ranked Solo/Duo · 91 days ago
11 / 8 / 21
K / D / A
52.5%
Kill participation
991.4
Damage / min
22,248g
569 gold / min
48
16 placed · 9 cleared
365
9.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
12
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDenathor#NA1
Lissandra · Top
8 / 12 / 8
28.6% KP
36,736
17.6% share
16,491g
296 CS · 7.6/m
Fudgecakey#5811
Jayce · Jungle
12 / 12 / 19
55.4% KP
62,512
30% share
22,094g
283 CS · 7.2/m
Radon#XLBT
Ekko · Mid
23 / 11 / 8
55.4% KP
53,115
25.5% share
23,646g
306 CS · 7.8/m
Reveall#7469
Yasuo · ADC
6 / 12 / 14
35.7% KP
29,445
14.1% share
17,938g
320 CS · 8.2/m
Cosboat#NA1
Camille · Support
7 / 14 / 19
46.4% KP
26,580
12.8% share
13,204g
27 CS · 0.7/m
Red side
VictoryPhilip#tart
Renekton · Top
5 / 11 / 16
34.4% KP
27,081
11.7% share
15,301g
256 CS · 6.5/m
Curtis Jackson#GRODT
Karthus · Jungle
31 / 12 / 12
70.5% KP
89,305
38.6% share
27,076g
289 CS · 7.4/m
MIDKING#KKKKK
Ezreal · Mid
7 / 16 / 16
37.7% KP
53,185
23% share
19,966g
352 CS · 9/m
Tactical0#NA1
Taliyah · ADC
11 / 8 / 21
52.5% KP
38,765
16.8% share
22,248g
365 CS · 9.3/m
DarkDragon48#NA1
Pyke · Support
7 / 10 / 25
52.5% KP
23,009
9.9% share
15,014g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
