Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 90 days ago
3 / 8 / 10
K / D / A
81.3%
Kill participation
422.4
Damage / min
8,102g
310.4 gold / min
67
32 placed · 4 cleared
32
1.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatskyysailorr#NA1
Aatrox · Top
4 / 7 / 0
25% KP
16,898
20.7% share
8,381g
148 CS · 5.7/m
jamican banana#NA1
Ivern · Jungle
0 / 3 / 7
43.8% KP
15,435
18.9% share
9,385g
187 CS · 7.2/m
Talli#Lemon
Taliyah · Mid
3 / 11 / 3
37.5% KP
15,775
19.3% share
9,836g
192 CS · 7.4/m
EzBeenReal#DT1
Smolder · ADC
6 / 7 / 5
68.8% KP
22,649
27.7% share
11,798g
204 CS · 7.8/m
Tactical0#NA1
Nautilus · Support
3 / 8 / 10
81.3% KP
11,025
13.5% share
8,102g
32 CS · 1.2/m
Red side
VictorySaico#Slide
K'Sante · Top
6 / 2 / 7
36.1% KP
24,808
25.3% share
12,310g
209 CS · 8/m
Ethiridis#NA1
Sylas · Jungle
5 / 2 / 13
50% KP
18,158
18.5% share
12,864g
211 CS · 8.1/m
Zenith#Yone
Locke · Mid
16 / 2 / 4
55.6% KP
25,637
26.2% share
13,003g
161 CS · 6.2/m
Lantern#111
Kai'Sa · ADC
8 / 5 / 11
52.8% KP
23,097
23.6% share
14,747g
230 CS · 8.8/m
stitch#bluu
Blitzcrank · Support
1 / 5 / 14
41.7% KP
6,283
6.4% share
7,046g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
