Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 89 days ago
3 / 8 / 6
K / D / A
32.1%
Kill participation
926.9
Damage / min
9,221g
350.6 gold / min
20
10 placed · 2 cleared
168
6.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTactical0#NA1
Rumble · Top
3 / 8 / 6
32.1% KP
24,378
29.3% share
9,221g
168 CS · 6.4/m
Maxander#NA1
Viego · Jungle
10 / 3 / 4
50% KP
23,874
28.6% share
13,632g
209 CS · 7.9/m
Petricite#Sylas
Galio · Mid
2 / 5 / 7
32.1% KP
8,181
9.8% share
8,244g
172 CS · 6.5/m
Infernodan#Dan
Jhin · ADC
4 / 9 / 7
39.3% KP
14,472
17.4% share
11,160g
210 CS · 8/m
Conchipmunk#NA1
Pyke · Support
9 / 7 / 8
60.7% KP
12,434
14.9% share
10,065g
27 CS · 1/m
Red side
VictoryNemarca#NA1
Yorick · Top
5 / 4 / 8
40.6% KP
17,090
17.6% share
11,164g
184 CS · 7/m
ΧДИДХΝΞvΟv#a01s
Jarvan IV · Jungle
8 / 2 / 13
65.6% KP
16,330
16.8% share
13,372g
190 CS · 7.2/m
Dun#NA1
Syndra · Mid
10 / 3 / 6
50% KP
33,538
34.5% share
14,483g
245 CS · 9.3/m
xa thu pho nui#zzz
Sivir · ADC
4 / 6 / 9
40.6% KP
10,719
11% share
12,620g
203 CS · 7.7/m
shochi#001
Camille · Support
5 / 13 / 12
53.1% KP
19,514
20.1% share
9,299g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
