Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 87 days ago
10 / 8 / 6
K / D / A
41%
Kill participation
1,091
Damage / min
15,996g
496 gold / min
54
12 placed · 9 cleared
273
8.5 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfunny corgiヅ#corgi
Anivia · Top
6 / 8 / 6
32.4% KP
18,144
15.1% share
13,037g
239 CS · 7.4/m
SHAC0PIUM#NA1
Shaco · Jungle
8 / 9 / 14
59.5% KP
22,787
18.9% share
14,425g
211 CS · 6.5/m
Chris Wilcox#OR1
Karthus · Mid
10 / 8 / 9
51.4% KP
37,645
31.2% share
15,420g
243 CS · 7.5/m
Kìńg#Axes
Draven · ADC
11 / 8 / 9
54.1% KP
30,799
25.6% share
17,713g
290 CS · 9/m
DestinyForge#NA1
Swain · Support
2 / 6 / 15
45.9% KP
11,149
9.3% share
9,310g
37 CS · 1.1/m
Red side
VictoryTactical0#NA1
Jayce · Top
10 / 8 / 6
41% KP
35,185
24.1% share
15,996g
273 CS · 8.5/m
GulagTravelÅgent#c0pe
Shyvana · Jungle
14 / 6 / 10
61.5% KP
35,537
24.3% share
17,065g
215 CS · 6.7/m
Not Aaron Song#NA2
Azir · Mid
8 / 8 / 8
41% KP
38,146
26.1% share
16,966g
284 CS · 8.8/m
Exca Supreme#NA1
Senna · ADC
5 / 4 / 21
66.7% KP
21,531
14.7% share
16,745g
271 CS · 8.4/m
宋宝儿#Sean
Seraphine · Support
2 / 11 / 17
48.7% KP
15,892
10.9% share
9,815g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
