Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 87 days ago
17 / 7 / 7
K / D / A
54.5%
Kill participation
1,684.6
Damage / min
18,836g
589.5 gold / min
24
14 placed · 1 cleared
250
7.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat梨梨子大王#lhdki
Darius · Top
10 / 5 / 4
35% KP
24,596
20.6% share
12,834g
222 CS · 6.9/m
eXyu#000
Skarner · Jungle
5 / 8 / 15
50% KP
25,755
21.5% share
13,280g
171 CS · 5.4/m
MIDKING#KKKKK
Locke · Mid
12 / 11 / 7
47.5% KP
35,241
29.5% share
14,817g
237 CS · 7.4/m
FalteringHope#Bobby
Jhin · ADC
7 / 10 / 7
35% KP
17,570
14.7% share
12,664g
177 CS · 5.5/m
Bluemudkipz#Miku
Elise · Support
6 / 10 / 13
47.5% KP
16,445
13.7% share
10,137g
31 CS · 1/m
Red side
VictoryStrompest#TTKAE
Vayne · Top
9 / 5 / 8
38.6% KP
37,533
22.6% share
14,478g
238 CS · 7.4/m
SHAC0PIUM#NA1
Shaco · Jungle
6 / 10 / 10
36.4% KP
24,004
14.4% share
12,795g
172 CS · 5.4/m
Ragna#Hunt
Yone · Mid
9 / 12 / 8
38.6% KP
33,051
19.9% share
13,089g
212 CS · 6.6/m
Tactical0#NA1
Mel · ADC
17 / 7 / 7
54.5% KP
53,823
32.4% share
18,836g
250 CS · 7.8/m
Love Nami#001
Nami · Support
3 / 7 / 33
81.8% KP
17,728
10.7% share
11,921g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
