Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 82 days ago
5 / 5 / 14
K / D / A
47.5%
Kill participation
896.6
Damage / min
12,136g
445.4 gold / min
25
11 placed · 4 cleared
206
7.6 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTactical0#NA1
Sion · Top
5 / 5 / 14
47.5% KP
24,431
22.9% share
12,136g
206 CS · 7.6/m
Hyperventilation#NA2
Wukong · Jungle
7 / 4 / 13
50% KP
17,531
16.4% share
13,778g
203 CS · 7.4/m
kingofthelobby#king
Akali · Mid
12 / 7 / 9
52.5% KP
25,423
23.8% share
13,739g
174 CS · 6.4/m
cookie#이쿠키
Viktor · ADC
3 / 7 / 15
45% KP
23,985
22.5% share
12,246g
198 CS · 7.3/m
usu#NA1
Pyke · Support
13 / 5 / 6
47.5% KP
15,254
14.3% share
11,253g
30 CS · 1.1/m
Red side
DefeatNeswoud#NA2
Riven · Top
6 / 7 / 1
25% KP
13,416
14.1% share
11,818g
194 CS · 7.1/m
1YO Chat Ban#MBSRY
Xin Zhao · Jungle
11 / 6 / 8
67.9% KP
28,047
29.4% share
13,247g
198 CS · 7.3/m
Doobie#NA2
Syndra · Mid
5 / 14 / 5
35.7% KP
22,811
23.9% share
11,510g
188 CS · 6.9/m
Kimchi Pizza#DYKKC
Jayce · ADC
4 / 7 / 10
50% KP
20,914
21.9% share
11,551g
202 CS · 7.4/m
improving#12345
Rell · Support
2 / 6 / 13
53.6% KP
10,137
10.6% share
7,847g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
