Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 82 days ago
15 / 3 / 10
K / D / A
67.6%
Kill participation
1,870.4
Damage / min
19,166g
596.1 gold / min
27
14 placed · 3 cleared
286
8.9 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySummoner V#NA1
Illaoi · Top
4 / 7 / 10
37.8% KP
34,609
20.5% share
12,997g
247 CS · 7.7/m
Bootsieboy#Kitty
Shaco · Jungle
4 / 5 / 12
43.2% KP
20,695
12.2% share
14,378g
254 CS · 7.9/m
80Sheeps#Sheep
Syndra · Mid
7 / 8 / 3
27% KP
25,134
14.9% share
14,405g
238 CS · 7.4/m
Tactical0#NA1
Vladimir · ADC
15 / 3 / 10
67.6% KP
60,133
35.6% share
19,166g
286 CS · 8.9/m
Cheshire Cat#DTRH
Senna · Support
7 / 7 / 19
70.3% KP
28,407
16.8% share
13,486g
35 CS · 1.1/m
Red side
DefeatPo Bidau Gustang#tower
Garen · Top
9 / 6 / 3
40% KP
37,607
25.1% share
15,645g
289 CS · 9/m
notorious 1nter#12345
Nunu & Willump · Jungle
5 / 7 / 9
46.7% KP
21,936
14.7% share
12,821g
174 CS · 5.4/m
TRUNDLE REBORN#NA1
Olaf · Mid
4 / 8 / 5
30% KP
25,143
16.8% share
12,712g
238 CS · 7.4/m
화산신룡#007
Akali · ADC
7 / 11 / 4
36.7% KP
38,711
25.9% share
13,909g
205 CS · 6.4/m
exile#swft
Sona · Support
5 / 5 / 13
60% KP
26,320
17.6% share
10,521g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
