Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 81 days ago
10 / 3 / 14
K / D / A
70.6%
Kill participation
1,064.6
Damage / min
15,013g
533.6 gold / min
31
11 placed · 4 cleared
253
9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAutolykus#NA1
Sett · Top
8 / 4 / 3
32.4% KP
20,744
18.2% share
12,501g
185 CS · 6.6/m
Walter Mitty#SHH
Shyvana · Jungle
11 / 3 / 12
67.6% KP
38,244
33.6% share
15,744g
253 CS · 9/m
Tactical0#NA1
Syndra · Mid
10 / 3 / 14
70.6% KP
29,951
26.3% share
15,013g
253 CS · 9/m
SteelCityWarrior#NA1
Yasuo · ADC
3 / 8 / 8
32.4% KP
13,875
12.2% share
12,211g
229 CS · 8.1/m
boy kisser 69#asdf
Fiddlesticks · Support
2 / 4 / 16
52.9% KP
10,884
9.6% share
8,656g
24 CS · 0.9/m
Red side
DefeatWINDERIUM#ROSÉ
Gnar · Top
6 / 6 / 3
40.9% KP
23,574
22.3% share
13,246g
249 CS · 8.9/m
cinema#707
Bel'Veth · Jungle
2 / 6 / 8
45.5% KP
13,535
12.8% share
11,602g
184 CS · 6.5/m
Curtis Jackson#GRODT
Karthus · Mid
8 / 10 / 8
72.7% KP
44,117
41.8% share
12,158g
222 CS · 7.9/m
Visions Of V#TTV
Yone · ADC
6 / 4 / 6
54.5% KP
18,026
17.1% share
14,663g
257 CS · 9.1/m
Projecki#NA1
Rakan · Support
0 / 8 / 14
63.6% KP
6,264
5.9% share
7,327g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
