Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 80 days ago
3 / 5 / 5
K / D / A
57.1%
Kill participation
599.2
Damage / min
8,902g
384.3 gold / min
32
13 placed · 0 cleared
181
7.8 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
7 / 3 / 3
43.5% KP
22,935
25.9% share
11,368g
184 CS · 7.9/m
savyyor#alex
Viego · Jungle
9 / 4 / 10
82.6% KP
19,415
21.9% share
11,622g
197 CS · 8.5/m
Stackosaurus#STACK
Nasus · Mid
2 / 3 / 7
39.1% KP
18,328
20.7% share
9,089g
156 CS · 6.7/m
Curtis Jackson#GRODT
Karthus · ADC
4 / 2 / 8
52.2% KP
21,538
24.3% share
11,279g
212 CS · 9.2/m
woolala#NA1
Thresh · Support
1 / 2 / 10
47.8% KP
6,488
7.3% share
6,444g
21 CS · 0.9/m
Red side
DefeatTactical0#NA1
Sion · Top
3 / 5 / 5
57.1% KP
13,882
19.7% share
8,902g
181 CS · 7.8/m
Projecki#NA1
Skarner · Jungle
6 / 5 / 7
92.9% KP
16,890
24% share
8,863g
99 CS · 4.3/m
Anzareth#anz
Sylas · Mid
5 / 5 / 2
50% KP
23,151
32.9% share
10,197g
165 CS · 7.1/m
TICKTMASTRBOTTER#IDC
Xerath · ADC
0 / 2 / 8
57.1% KP
13,785
19.6% share
9,860g
205 CS · 8.8/m
Tub#Tubby
Alistar · Support
0 / 6 / 8
57.1% KP
2,582
3.7% share
5,596g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
