Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 80 days ago
15 / 6 / 9
K / D / A
70.6%
Kill participation
1,047.4
Damage / min
19,649g
517.3 gold / min
28
18 placed · 0 cleared
298
7.8 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEverythingGaming#123
Olaf · Top
9 / 10 / 6
44.1% KP
29,094
20.8% share
16,765g
263 CS · 6.9/m
ChúpéGùa#204
Rammus · Jungle
5 / 9 / 23
82.4% KP
35,819
25.7% share
14,847g
197 CS · 5.2/m
Stackosaurus#STACK
Nasus · Mid
4 / 8 / 6
29.4% KP
20,208
14.5% share
13,012g
226 CS · 5.9/m
Tactical0#NA1
Cassiopeia · ADC
15 / 6 / 9
70.6% KP
39,784
28.5% share
19,649g
298 CS · 7.8/m
173 trick#173
Zilean · Support
1 / 7 / 23
70.6% KP
14,671
10.5% share
10,989g
53 CS · 1.4/m
Red side
VictoryIronicBlueIron#NA1
Quinn · Top
11 / 7 / 17
70% KP
60,030
28.3% share
16,469g
220 CS · 5.8/m
Bad Apple#000
Bel'Veth · Jungle
16 / 3 / 9
62.5% KP
53,723
25.3% share
21,461g
328 CS · 8.6/m
Herman#51124
Ryze · Mid
3 / 6 / 16
47.5% KP
44,103
20.8% share
15,253g
320 CS · 8.4/m
broadcoma#707
Kai'Sa · ADC
9 / 10 / 15
60% KP
38,283
18% share
19,209g
261 CS · 6.9/m
Tub#Tubby
Sona · Support
1 / 8 / 18
47.5% KP
16,110
7.6% share
10,037g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
