Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 80 days ago
5 / 7 / 5
K / D / A
30.3%
Kill participation
722
Damage / min
13,781g
388.6 gold / min
32
8 placed · 6 cleared
265
7.5 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThebausffs#KR2
Yone · Top
6 / 13 / 6
36.4% KP
32,616
23% share
15,854g
287 CS · 8.1/m
Vambient#twtv
Trundle · Jungle
6 / 7 / 9
45.5% KP
21,101
14.8% share
15,074g
230 CS · 6.5/m
胖小海#na2
Locke · Mid
10 / 8 / 9
57.6% KP
39,738
28% share
16,972g
267 CS · 7.5/m
Tactical0#NA1
Akali · ADC
5 / 7 / 5
30.3% KP
25,607
18% share
13,781g
265 CS · 7.5/m
Berik#haru
Camille · Support
6 / 6 / 12
54.5% KP
23,055
16.2% share
11,389g
25 CS · 0.7/m
Red side
Victoryyoung#0000
Irelia · Top
10 / 11 / 9
46.3% KP
42,781
24% share
17,453g
300 CS · 8.5/m
Steal the show#0508
Qiyana · Jungle
16 / 6 / 8
58.5% KP
45,242
25.4% share
22,746g
255 CS · 7.2/m
Snowball#larp
Nunu & Willump · Mid
6 / 5 / 16
53.7% KP
33,247
18.6% share
13,188g
218 CS · 6.1/m
Ilia Topuria#8155
Viktor · ADC
4 / 7 / 12
39% KP
44,763
25.1% share
16,003g
310 CS · 8.7/m
Ablazeolive#NA1
Shen · Support
5 / 4 / 24
70.7% KP
12,428
7% share
11,703g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
