Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 79 days ago
10 / 6 / 19
K / D / A
61.7%
Kill participation
665.5
Damage / min
16,546g
531.5 gold / min
52
10 placed · 9 cleared
192
6.2 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypeace and quiet#idc
Qiyana · Top
10 / 11 / 6
34% KP
30,640
22.7% share
14,952g
220 CS · 7.1/m
Tactical0#NA1
Jarvan IV · Jungle
10 / 6 / 19
61.7% KP
20,718
15.4% share
16,546g
192 CS · 6.2/m
usu#NA1
Pyke · Mid
11 / 9 / 6
36.2% KP
18,550
13.7% share
13,224g
156 CS · 5/m
DEMONIZE#0411
Varus · ADC
10 / 9 / 13
48.9% KP
39,675
29.4% share
18,134g
243 CS · 7.8/m
ICARUS#5724
Zoe · Support
6 / 9 / 20
55.3% KP
25,346
18.8% share
12,324g
39 CS · 1.3/m
Red side
Defeat鱼鱼qiao可爱#小仙女
Jayce · Top
10 / 15 / 5
34.1% KP
32,234
26.5% share
13,764g
205 CS · 6.6/m
fiction#oshi
Shaco · Jungle
16 / 8 / 10
59.1% KP
26,538
21.8% share
16,772g
163 CS · 5.2/m
Denathor#NA1
Viktor · Mid
4 / 8 / 10
31.8% KP
31,738
26% share
12,181g
242 CS · 7.8/m
Visions Of V#TTV
Yone · ADC
8 / 11 / 9
38.6% KP
21,042
17.3% share
13,740g
210 CS · 6.7/m
Capta1n Peace#GGs
Thresh · Support
6 / 6 / 15
47.7% KP
10,303
8.5% share
10,143g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
