Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 77 days ago
5 / 7 / 18
K / D / A
67.6%
Kill participation
852.5
Damage / min
11,942g
463.5 gold / min
15
12 placed · 2 cleared
203
7.9 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory7Wylly7#NA1
Gangplank · Top
7 / 8 / 9
47.1% KP
25,491
24.7% share
15,189g
232 CS · 9/m
Mooooon#NA1
Elise · Jungle
9 / 4 / 13
64.7% KP
21,177
20.6% share
13,227g
177 CS · 6.9/m
eternity#eme1
Lissandra · Mid
11 / 2 / 10
61.8% KP
24,674
23.9% share
12,189g
203 CS · 7.9/m
Tactical0#NA1
Viktor · ADC
5 / 7 / 18
67.6% KP
21,967
21.3% share
11,942g
203 CS · 7.9/m
J4NNA#NA1
Nami · Support
2 / 2 / 27
85.3% KP
9,721
9.4% share
8,943g
20 CS · 0.8/m
Red side
DefeatReset#na2
Jayce · Top
7 / 6 / 7
60.9% KP
19,805
26.1% share
10,841g
201 CS · 7.8/m
HE CHOSE ME#1516
Skarner · Jungle
4 / 6 / 11
65.2% KP
11,077
14.6% share
10,343g
168 CS · 6.5/m
young#0000
Sylas · Mid
1 / 7 / 7
34.8% KP
16,592
21.9% share
9,488g
211 CS · 8.2/m
Spawn#NA3
Lucian · ADC
9 / 6 / 5
60.9% KP
22,615
29.8% share
12,725g
217 CS · 8.4/m
Ingvar#NA1
Thresh · Support
2 / 9 / 11
56.5% KP
5,778
7.6% share
7,230g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
