Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 76 days ago
11 / 6 / 16
K / D / A
69.2%
Kill participation
1,569.3
Damage / min
19,341g
577.3 gold / min
27
14 placed · 5 cleared
264
7.9 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryankara aiden#MESSI
Yasuo · Top
11 / 4 / 12
59% KP
44,884
26.4% share
17,868g
283 CS · 8.4/m
知 我#CN1
Graves · Jungle
9 / 7 / 10
48.7% KP
30,338
17.9% share
17,150g
272 CS · 8.1/m
gosucx#hiiii
Malphite · Mid
3 / 11 / 8
28.2% KP
23,002
13.5% share
10,907g
152 CS · 4.5/m
Tactical0#NA1
Viktor · ADC
11 / 6 / 16
69.2% KP
52,573
30.9% share
19,341g
264 CS · 7.9/m
Horder#Chris
Camille · Support
5 / 12 / 15
51.3% KP
19,131
11.3% share
11,694g
31 CS · 0.9/m
Red side
DefeatArthune#NA1
Zilean · Top
2 / 7 / 13
37.5% KP
13,155
10.8% share
10,690g
165 CS · 4.9/m
White Canyon#Ken
Wukong · Jungle
6 / 8 / 12
45% KP
24,506
20.2% share
14,218g
235 CS · 7/m
Ragna#Hunt
Sylas · Mid
20 / 6 / 7
67.5% KP
43,809
36.1% share
18,764g
228 CS · 6.8/m
twtv kaidojungle#IWNL
Kai'Sa · ADC
3 / 8 / 14
42.5% KP
24,502
20.2% share
14,723g
271 CS · 8.1/m
MEECHOL#NA1
Pyke · Support
9 / 10 / 10
47.5% KP
15,313
12.6% share
10,928g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
