Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 73 days ago
13 / 4 / 10
K / D / A
76.7%
Kill participation
1,696.8
Damage / min
18,390g
626.2 gold / min
18
13 placed · 1 cleared
267
9.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMental Clarity#Shen
Shen · Top
2 / 3 / 7
30% KP
7,075
6% share
10,131g
197 CS · 6.7/m
gyu123987#NA1
Graves · Jungle
5 / 9 / 14
63.3% KP
24,798
21.2% share
13,389g
209 CS · 7.1/m
mutatedbullet1#NA1
Vladimir · Mid
10 / 6 / 2
40% KP
27,969
23.9% share
15,038g
237 CS · 8.1/m
Tactical0#NA1
Ezreal · ADC
13 / 4 / 10
76.7% KP
49,830
42.6% share
18,390g
267 CS · 9.1/m
xsurgge#Relic
Alistar · Support
0 / 5 / 15
50% KP
7,300
6.2% share
8,292g
21 CS · 0.7/m
Red side
DefeatJesse Pinkman#LYON
Jayce · Top
7 / 6 / 6
48.1% KP
38,854
28.8% share
15,086g
283 CS · 9.6/m
123212321#12321
Hecarim · Jungle
11 / 4 / 12
85.2% KP
24,502
18.1% share
15,509g
239 CS · 8.1/m
ChúpéGùa#gruuu
Ryze · Mid
5 / 6 / 13
66.7% KP
38,781
28.7% share
13,401g
253 CS · 8.6/m
Piercing Wail#NA1
Hwei · ADC
3 / 8 / 10
48.1% KP
21,835
16.2% share
11,247g
218 CS · 7.4/m
Emad#Turky
Rell · Support
1 / 6 / 18
70.4% KP
11,064
8.2% share
7,979g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
