Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 70 days ago
14 / 7 / 10
K / D / A
60%
Kill participation
1,463.4
Damage / min
18,456g
688.7 gold / min
37
15 placed · 4 cleared
244
9.1 CS / min
Objective control
0
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpentcer#NA1
Mordekaiser · Top
2 / 6 / 3
12.5% KP
13,473
11.9% share
9,321g
192 CS · 7.2/m
im risk#NA1
Lee Sin · Jungle
13 / 9 / 9
55% KP
23,494
20.8% share
15,109g
180 CS · 6.7/m
Kat#drat
Katarina · Mid
8 / 5 / 10
45% KP
24,568
21.7% share
12,925g
188 CS · 7/m
Tactical0#NA1
Corki · ADC
14 / 7 / 10
60% KP
39,218
34.7% share
18,456g
244 CS · 9.1/m
SHOP MRBEAST#69420
Alistar · Support
3 / 9 / 17
50% KP
12,423
11% share
9,663g
12 CS · 0.4/m
Red side
DefeatBiliBiliBD#Alpha
Kayle · Top
3 / 5 / 7
27.8% KP
25,410
23.1% share
11,874g
256 CS · 9.6/m
Stryfus#S19
Shyvana · Jungle
6 / 10 / 12
50% KP
19,921
18.1% share
12,020g
159 CS · 5.9/m
Maple#Mid
Qiyana · Mid
16 / 7 / 5
58.3% KP
33,674
30.6% share
15,537g
231 CS · 8.6/m
One Nirvana#NA1
Locke · ADC
7 / 10 / 6
36.1% KP
19,382
17.6% share
10,969g
144 CS · 5.4/m
Homielander615#1279
Pyke · Support
4 / 8 / 15
52.8% KP
11,756
10.7% share
10,459g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
