Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 68 days ago
3 / 6 / 7
K / D / A
71.4%
Kill participation
467.1
Damage / min
10,861g
344.2 gold / min
52
22 placed · 7 cleared
158
5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcaju#xdd
Zaahen · Top
3 / 9 / 4
50% KP
19,409
22.9% share
9,787g
186 CS · 5.9/m
Tactical0#NA1
Lee Sin · Jungle
3 / 6 / 7
71.4% KP
14,736
17.4% share
10,861g
158 CS · 5/m
Magnificano#Galio
Galio · Mid
4 / 4 / 4
57.1% KP
20,682
24.4% share
11,712g
231 CS · 7.3/m
KatEvolved#666
Syndra · ADC
4 / 4 / 4
57.1% KP
24,190
28.5% share
15,876g
315 CS · 10/m
syeu#syeu
Soraka · Support
0 / 6 / 10
71.4% KP
5,804
6.8% share
7,411g
23 CS · 0.7/m
Red side
VictoryDhokla#NA1
Vayne · Top
8 / 4 / 5
44.8% KP
30,000
26.8% share
15,193g
258 CS · 8.2/m
gyu123987#NA1
Rek'Sai · Jungle
10 / 2 / 14
82.8% KP
21,605
19.3% share
15,245g
205 CS · 6.5/m
was#10000
Riven · Mid
4 / 4 / 13
58.6% KP
26,075
23.3% share
14,554g
267 CS · 8.5/m
njt#1968
Veigar · ADC
7 / 1 / 6
44.8% KP
22,338
20% share
14,959g
232 CS · 7.4/m
Takanuvah#NA1
Seraphine · Support
0 / 3 / 16
55.2% KP
11,874
10.6% share
8,502g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
