Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 68 days ago
5 / 5 / 3
K / D / A
53.3%
Kill participation
693.3
Damage / min
11,394g
476.4 gold / min
21
11 placed · 3 cleared
223
9.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFudgecakey#5811
Gangplank · Top
4 / 8 / 9
86.7% KP
19,101
29.2% share
9,888g
158 CS · 6.6/m
Evan#lai
Hecarim · Jungle
3 / 5 / 4
46.7% KP
10,174
15.5% share
9,357g
181 CS · 7.6/m
123212321#12321
Ekko · Mid
2 / 5 / 2
26.7% KP
13,576
20.7% share
9,092g
199 CS · 8.3/m
Tactical0#NA1
Lucian · ADC
5 / 5 / 3
53.3% KP
16,582
25.3% share
11,394g
223 CS · 9.3/m
gyu123987#NA1
Sona · Support
1 / 8 / 9
66.7% KP
5,995
9.2% share
6,652g
19 CS · 0.8/m
Red side
VictoryMySwordCrimson#2006
Olaf · Top
8 / 7 / 4
40% KP
25,616
27.9% share
11,230g
186 CS · 7.8/m
blaberfish2#NA1
Jarvan IV · Jungle
5 / 3 / 13
60% KP
14,469
15.7% share
10,890g
199 CS · 8.3/m
2 A#AAH
Naafiri · Mid
7 / 1 / 2
30% KP
22,302
24.3% share
11,244g
200 CS · 8.4/m
Good Boi#twtv
Mel · ADC
8 / 2 / 10
60% KP
23,730
25.8% share
12,640g
249 CS · 10.4/m
savor#pomme
Nautilus · Support
2 / 2 / 16
60% KP
5,846
6.4% share
7,314g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
