Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 67 days ago
1 / 7 / 18
K / D / A
63.3%
Kill participation
348.2
Damage / min
9,144g
287.5 gold / min
105
56 placed · 5 cleared
28
0.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJonnyRockets#NA2
Olaf · Top
6 / 15 / 2
26.7% KP
23,819
16.2% share
12,577g
188 CS · 5.9/m
kituruken#1717
Graves · Jungle
8 / 12 / 10
60% KP
42,205
28.8% share
14,149g
198 CS · 6.2/m
indulge#self
Kassadin · Mid
11 / 9 / 8
63.3% KP
41,989
28.6% share
14,961g
237 CS · 7.5/m
secret of us#993
Seraphine · ADC
4 / 4 / 16
66.7% KP
27,615
18.8% share
13,328g
237 CS · 7.5/m
Tactical0#NA1
Alistar · Support
1 / 7 / 18
63.3% KP
11,074
7.5% share
9,144g
28 CS · 0.9/m
Red side
Victoryquante#1997
Urgot · Top
15 / 1 / 12
57.4% KP
40,494
26.8% share
17,298g
288 CS · 9.1/m
White Canyon#Ken
Trundle · Jungle
8 / 6 / 20
59.6% KP
23,982
15.8% share
15,523g
218 CS · 6.9/m
CRY NOW#NA1
Akshan · Mid
7 / 12 / 7
29.8% KP
25,115
16.6% share
11,445g
184 CS · 5.8/m
LYON Berserker#ddd
Vladimir · ADC
12 / 5 / 13
53.2% KP
50,252
33.2% share
16,894g
262 CS · 8.2/m
savor#pomme
Nautilus · Support
5 / 6 / 25
63.8% KP
11,464
7.6% share
10,982g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
