Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 58 days ago
12 / 5 / 13
K / D / A
69.4%
Kill participation
928
Damage / min
18,859g
571.5 gold / min
39
17 placed · 7 cleared
301
9.1 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
13
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMySwordCrimson#2006
Renekton · Top
7 / 4 / 6
43.3% KP
24,640
24.8% share
15,346g
279 CS · 8.5/m
mimzv9#pepga
Elise · Jungle
9 / 8 / 8
56.7% KP
22,836
23% share
14,553g
210 CS · 6.4/m
Sakraphes#0000
Ahri · Mid
6 / 6 / 5
36.7% KP
20,580
20.7% share
12,955g
263 CS · 8/m
ーωー#9999
Draven · ADC
6 / 10 / 8
46.7% KP
19,843
20% share
16,151g
290 CS · 8.8/m
Rokosoy#VOID
Rell · Support
2 / 8 / 14
53.3% KP
11,313
11.4% share
8,936g
29 CS · 0.9/m
Red side
VictoryThebausffs#KR2
Yasuo · Top
4 / 9 / 9
36.1% KP
24,150
20.7% share
16,338g
345 CS · 10.5/m
Infernodan#Dan
Graves · Jungle
9 / 4 / 16
69.4% KP
26,354
22.6% share
16,919g
245 CS · 7.4/m
风城烟雨丶#广州法王
Locke · Mid
10 / 5 / 5
41.7% KP
26,425
22.6% share
13,896g
206 CS · 6.2/m
Tactical0#NA1
Jhin · ADC
12 / 5 / 13
69.4% KP
30,623
26.2% share
18,859g
301 CS · 9.1/m
tjhzr#NA1
Nautilus · Support
1 / 7 / 21
61.1% KP
9,290
8% share
9,899g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
