Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 58 days ago
5 / 1 / 8
K / D / A
41.9%
Kill participation
985.7
Damage / min
13,782g
548 gold / min
39
14 placed · 6 cleared
267
10.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMunchy Punchy#YAYYY
Renekton · Top
7 / 8 / 6
41.9% KP
18,629
21.9% share
11,512g
188 CS · 7.5/m
ttv reportyi1#death
Master Yi · Jungle
17 / 0 / 5
71% KP
25,921
30.5% share
16,313g
210 CS · 8.3/m
Snowball#larp
Nunu & Willump · Mid
0 / 1 / 8
25.8% KP
9,210
10.8% share
8,610g
154 CS · 6.1/m
Tactical0#NA1
Jayce · ADC
5 / 1 / 8
41.9% KP
24,790
29.2% share
13,782g
267 CS · 10.6/m
Beep#Heart
Leona · Support
2 / 4 / 13
48.4% KP
6,350
7.5% share
8,263g
17 CS · 0.7/m
Red side
DefeatFLY Gakgos#F L Y
Olaf · Top
4 / 10 / 3
50% KP
19,585
32.1% share
9,941g
222 CS · 8.8/m
HamBak#SEN
Pantheon · Jungle
2 / 5 / 6
57.1% KP
11,301
18.5% share
8,741g
156 CS · 6.2/m
Jesse Pinkman#LYON
Locke · Mid
6 / 8 / 3
64.3% KP
15,208
25% share
9,859g
181 CS · 7.2/m
Thebausffs#KR2
Yasuo · ADC
2 / 6 / 0
14.3% KP
8,583
14.1% share
12,325g
267 CS · 10.6/m
Azveltara #NA1
Janna · Support
0 / 3 / 7
50% KP
6,264
10.3% share
6,280g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
