Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 47 days ago
6 / 9 / 20
K / D / A
61.9%
Kill participation
308.5
Damage / min
12,473g
366.7 gold / min
129
63 placed · 4 cleared
25
0.7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryworker co ops#mybad
Jayce · Top
5 / 16 / 6
26.2% KP
23,334
16.8% share
12,545g
241 CS · 7.1/m
LFT Sheiden#PHL1
Ambessa · Jungle
17 / 6 / 5
52.4% KP
41,731
30% share
18,451g
253 CS · 7.4/m
MIDKING#KKKKK
Azir · Mid
10 / 13 / 8
42.9% KP
36,805
26.5% share
17,832g
295 CS · 8.7/m
ScaryJerry#6969
Corki · ADC
4 / 12 / 7
26.2% KP
26,702
19.2% share
14,498g
216 CS · 6.3/m
Tactical0#NA1
Alistar · Support
6 / 9 / 20
61.9% KP
10,495
7.5% share
12,473g
25 CS · 0.7/m
Red side
DefeatThanatoes#kr2
Olaf · Top
12 / 8 / 8
35.7% KP
33,515
23.4% share
15,201g
268 CS · 7.9/m
pentaless#NA4
Nunu & Willump · Jungle
9 / 1 / 17
46.4% KP
23,103
16.1% share
15,510g
267 CS · 7.8/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
14 / 10 / 15
51.8% KP
44,101
30.8% share
17,027g
247 CS · 7.3/m
previous#9 9 9
Twitch · ADC
15 / 12 / 9
42.9% KP
29,609
20.7% share
15,987g
189 CS · 5.6/m
Dhokla#NA1
Nautilus · Support
6 / 11 / 20
46.4% KP
12,805
8.9% share
11,715g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
