Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 46 days ago
18 / 3 / 7
K / D / A
75.8%
Kill participation
1,707.2
Damage / min
18,061g
746.3 gold / min
23
10 placed · 7 cleared
290
12 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPhilip#tart
Rumble · Top
3 / 0 / 12
45.5% KP
16,689
17.4% share
11,033g
221 CS · 9.1/m
SKT T1 M4A1#SKT
Lee Sin · Jungle
9 / 2 / 11
60.6% KP
14,048
14.7% share
12,432g
160 CS · 6.6/m
IVAN INT ACC#993
Cassiopeia · Mid
2 / 4 / 9
33.3% KP
13,054
13.6% share
9,190g
190 CS · 7.9/m
Tactical0#NA1
Yunara · ADC
18 / 3 / 7
75.8% KP
41,315
43.2% share
18,061g
290 CS · 12/m
VULCAN#5125
Lulu · Support
1 / 3 / 26
81.8% KP
10,602
11.1% share
8,591g
17 CS · 0.7/m
Red side
Defeatwhite space#kimmy
Ambessa · Top
0 / 7 / 1
8.3% KP
12,275
21.4% share
7,739g
182 CS · 7.5/m
IronicBlueIron#NA1
Malphite · Jungle
5 / 5 / 2
58.3% KP
11,637
20.3% share
11,221g
157 CS · 6.5/m
twtv xnaiiy#cutie
Garen · Mid
3 / 5 / 2
41.7% KP
12,070
21.1% share
9,726g
185 CS · 7.6/m
Omi#Brooo
Zeri · ADC
3 / 7 / 2
41.7% KP
14,075
24.6% share
10,525g
234 CS · 9.7/m
REDEMPTION#lmao
Yuumi · Support
1 / 9 / 6
58.3% KP
7,175
12.5% share
7,050g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
