Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 45 days ago
12 / 3 / 15
K / D / A
71.1%
Kill participation
1,310.4
Damage / min
17,792g
541.6 gold / min
29
15 placed · 1 cleared
294
8.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRhaastie#fan
Yone · Top
3 / 4 / 6
47.4% KP
29,300
25.8% share
14,240g
293 CS · 8.9/m
LFT Sheiden#PHL1
Graves · Jungle
5 / 6 / 10
78.9% KP
26,464
23.3% share
14,918g
250 CS · 7.6/m
Skyy#NA11
Sylas · Mid
8 / 11 / 8
84.2% KP
36,655
32.3% share
13,648g
205 CS · 6.2/m
never type#1998
Riven · ADC
2 / 8 / 7
47.4% KP
12,596
11.1% share
12,269g
241 CS · 7.3/m
deathwalker222#NA1
Nautilus · Support
1 / 9 / 9
52.6% KP
8,559
7.5% share
7,926g
41 CS · 1.2/m
Red side
Victorytwtv LevitateNA#milah
Malphite · Top
1 / 4 / 10
28.9% KP
19,487
13.9% share
11,380g
235 CS · 7.2/m
Daviid#DV1
Vi · Jungle
4 / 5 / 20
63.2% KP
16,259
11.6% share
13,413g
211 CS · 6.4/m
Will#NA12
Corki · Mid
13 / 4 / 8
55.3% KP
39,748
28.3% share
16,816g
263 CS · 8/m
Tactical0#NA1
Cassiopeia · ADC
12 / 3 / 15
71.1% KP
43,048
30.6% share
17,792g
294 CS · 8.9/m
CHICKENORBUNNY#CLUCK
Swain · Support
8 / 3 / 24
84.2% KP
21,978
15.6% share
12,236g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
