Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 44 days ago
12 / 9 / 9
K / D / A
45.7%
Kill participation
1,097.2
Damage / min
19,044g
544.1 gold / min
41
15 placed · 9 cleared
321
9.2 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPekin Woof#NA1
Warwick · Top
10 / 12 / 5
32.6% KP
19,758
15.9% share
12,540g
174 CS · 5/m
DRAGON WARRIOR#JADE
Ambessa · Jungle
12 / 6 / 13
54.3% KP
36,275
29.3% share
18,572g
235 CS · 6.7/m
HEY I JUST MET U#qwer
Cassiopeia · Mid
12 / 8 / 9
45.7% KP
24,668
19.9% share
14,916g
258 CS · 7.4/m
Tactical0#NA1
Yunara · ADC
12 / 9 / 9
45.7% KP
38,403
31% share
19,044g
321 CS · 9.2/m
cow chan#moo
Soraka · Support
0 / 11 / 29
63% KP
4,786
3.9% share
10,494g
32 CS · 0.9/m
Red side
Victorynever type#1998
Riven · Top
13 / 8 / 7
43.5% KP
38,095
21.3% share
19,409g
266 CS · 7.6/m
Snaker#0822
Jayce · Jungle
4 / 11 / 14
39.1% KP
29,339
16.4% share
15,241g
229 CS · 6.5/m
3x3n#NA2
Kog'Maw · Mid
9 / 8 / 10
41.3% KP
35,384
19.8% share
14,488g
235 CS · 6.7/m
Jesse Pinkman#LYON
Kai'Sa · ADC
12 / 12 / 12
52.2% KP
44,666
25% share
18,341g
259 CS · 7.4/m
Oidotdash#shudu
LeBlanc · Support
8 / 7 / 19
58.7% KP
31,136
17.4% share
13,119g
49 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
