Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 41 days ago
8 / 6 / 16
K / D / A
48%
Kill participation
832.8
Damage / min
14,733g
481.7 gold / min
45
20 placed · 2 cleared
221
7.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThanatoes#kr2
Jayce · Top
13 / 5 / 5
36% KP
38,416
28.1% share
16,275g
287 CS · 9.4/m
Tactical0#NA1
Lee Sin · Jungle
8 / 6 / 16
48% KP
25,469
18.6% share
14,733g
221 CS · 7.2/m
Icy#0169
LeBlanc · Mid
9 / 4 / 11
40% KP
33,931
24.8% share
13,967g
236 CS · 7.7/m
PhyMini#NA1
Mel · ADC
17 / 4 / 3
40% KP
27,805
20.3% share
19,376g
298 CS · 9.7/m
NuzziG#NA1
Skarner · Support
3 / 2 / 20
46% KP
11,032
8.1% share
9,562g
25 CS · 0.8/m
Red side
DefeatFLY Gakgos#F L Y
Olaf · Top
3 / 12 / 3
28.6% KP
18,295
20.7% share
10,703g
212 CS · 6.9/m
blaberfish2#NA1
Jarvan IV · Jungle
6 / 8 / 9
71.4% KP
23,101
26.1% share
14,121g
223 CS · 7.3/m
Munchy Punchy#YAYYY
Ekko · Mid
11 / 13 / 6
81% KP
27,202
30.8% share
15,209g
199 CS · 6.5/m
용 신#Cal
Ashe · ADC
0 / 7 / 3
14.3% KP
9,795
11.1% share
10,764g
258 CS · 8.4/m
Buffing#Tune
Lulu · Support
1 / 10 / 7
38.1% KP
9,968
11.3% share
7,841g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
