Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 41 days ago
10 / 5 / 9
K / D / A
52.8%
Kill participation
826.8
Damage / min
19,515g
571.7 gold / min
46
16 placed · 7 cleared
352
10.3 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatValhalla#STC
Camille · Top
9 / 8 / 6
53.6% KP
31,494
22.4% share
16,796g
269 CS · 7.9/m
Pookia#NA1
Fiddlesticks · Jungle
10 / 7 / 7
60.7% KP
29,372
20.8% share
15,933g
262 CS · 7.7/m
DARKWINGS#NA3
Zed · Mid
4 / 4 / 11
53.6% KP
42,124
29.9% share
16,251g
294 CS · 8.6/m
Yeetyuh#1234
Kai'Sa · ADC
4 / 8 / 10
50% KP
28,453
20.2% share
15,260g
257 CS · 7.5/m
Illamul#NA1
Nautilus · Support
1 / 9 / 13
50% KP
9,443
6.7% share
8,720g
39 CS · 1.1/m
Red side
Victoryasdkjhasd#asdas
Aatrox · Top
6 / 7 / 14
55.6% KP
21,428
19.2% share
15,199g
241 CS · 7.1/m
holychickencows#dshao
Qiyana · Jungle
7 / 6 / 9
44.4% KP
19,706
17.7% share
15,877g
260 CS · 7.6/m
young#0000
Sylas · Mid
10 / 7 / 9
52.8% KP
31,401
28.2% share
14,994g
229 CS · 6.7/m
Tactical0#NA1
Tristana · ADC
10 / 5 / 9
52.8% KP
28,220
25.3% share
19,515g
352 CS · 10.3/m
REDEMPTION#lmao
Alistar · Support
3 / 3 / 24
75% KP
10,705
9.6% share
10,598g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
