Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 40 days ago
6 / 4 / 10
K / D / A
47.1%
Kill participation
672.4
Damage / min
13,723g
472.7 gold / min
49
19 placed · 10 cleared
274
9.4 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIronicBlueIron#NA1
Quinn · Top
4 / 7 / 6
29.4% KP
16,996
16.7% share
10,606g
196 CS · 6.8/m
重案组之虎曹达华#逃学威龙
Fiddlesticks · Jungle
4 / 2 / 9
38.2% KP
15,321
15% share
12,391g
230 CS · 7.9/m
十THANOS十#GOD
Katarina · Mid
20 / 5 / 3
67.6% KP
45,232
44.3% share
17,329g
257 CS · 8.9/m
Tactical0#NA1
Jhin · ADC
6 / 4 / 10
47.1% KP
19,522
19.1% share
13,723g
274 CS · 9.4/m
Remadoriso#NA1
Blitzcrank · Support
0 / 4 / 19
55.9% KP
4,927
4.8% share
8,438g
24 CS · 0.8/m
Red side
DefeatPhilip#tart
Olaf · Top
6 / 3 / 4
45.5% KP
18,677
24.5% share
12,313g
258 CS · 8.9/m
LFT Sheiden#PHL1
Lee Sin · Jungle
7 / 8 / 4
50% KP
13,296
17.4% share
12,755g
213 CS · 7.3/m
Pirate Raptor#NA1
Viktor · Mid
3 / 7 / 3
27.3% KP
21,941
28.8% share
11,352g
256 CS · 8.8/m
young thirty#420
Taliyah · ADC
4 / 7 / 8
54.5% KP
17,321
22.7% share
11,403g
212 CS · 7.3/m
From Iron#1123
Alistar · Support
2 / 9 / 12
63.6% KP
5,040
6.6% share
7,996g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
