Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 38 days ago
12 / 6 / 9
K / D / A
77.8%
Kill participation
1,167.4
Damage / min
17,916g
573.6 gold / min
44
16 placed · 5 cleared
309
9.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryiybc9o2q#iybc9
Jayce · Top
7 / 1 / 10
53.1% KP
26,753
21.2% share
15,754g
271 CS · 8.7/m
Grell#3010
Viego · Jungle
9 / 5 / 8
53.1% KP
20,031
15.9% share
16,659g
281 CS · 9/m
catgogurt#gulp
Viktor · Mid
4 / 3 / 9
40.6% KP
33,493
26.5% share
13,661g
275 CS · 8.8/m
ERICLAND#yaoi
Seraphine · ADC
9 / 9 / 14
71.9% KP
26,087
20.7% share
15,133g
218 CS · 7/m
Boost3d#1738
Senna · Support
3 / 9 / 15
56.3% KP
19,821
15.7% share
10,572g
37 CS · 1.2/m
Red side
DefeatEliass#NA1
Malphite · Top
3 / 6 / 4
25.9% KP
18,929
19.8% share
11,839g
236 CS · 7.6/m
ybsilver#tldr
Lee Sin · Jungle
6 / 7 / 9
55.6% KP
11,624
12.2% share
13,135g
220 CS · 7/m
Minh Trình Korea#2704
Sylas · Mid
3 / 6 / 6
33.3% KP
21,406
22.4% share
11,317g
229 CS · 7.3/m
Tactical0#NA1
Caitlyn · ADC
12 / 6 / 9
77.8% KP
36,462
38.2% share
17,916g
309 CS · 9.9/m
Dragonbolt0005#NA1
Zac · Support
3 / 7 / 12
55.6% KP
7,118
7.5% share
8,663g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
