Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 33 days ago
6 / 6 / 5
K / D / A
73.3%
Kill participation
373.8
Damage / min
10,050g
403.6 gold / min
40
18 placed · 6 cleared
139
5.6 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPhilip#tart
Jayce · Top
4 / 5 / 16
58.8% KP
24,183
29.7% share
11,959g
235 CS · 9.4/m
Aliplane#F15YO
Vi · Jungle
9 / 1 / 13
64.7% KP
12,762
15.7% share
12,448g
165 CS · 6.6/m
BobaBoy#boba
Lux · Mid
12 / 3 / 10
64.7% KP
20,261
24.9% share
12,653g
178 CS · 7.1/m
NEXTLATAM ADKING#Ray
Xayah · ADC
6 / 3 / 11
50% KP
19,546
24% share
13,833g
247 CS · 9.9/m
Feiz#zzz
Rakan · Support
3 / 3 / 19
64.7% KP
4,692
5.8% share
8,516g
30 CS · 1.2/m
Red side
DefeatKinsame#80202
Malphite · Top
2 / 8 / 4
40% KP
12,205
19.9% share
8,752g
153 CS · 6.1/m
Tactical0#NA1
Lee Sin · Jungle
6 / 6 / 5
73.3% KP
9,307
15.1% share
10,050g
139 CS · 5.6/m
DRAGON WARRIOR#JADE
Ryze · Mid
3 / 6 / 5
53.3% KP
14,763
24% share
10,187g
252 CS · 10.1/m
Hub1012345#NA1
Kalista · ADC
4 / 8 / 4
53.3% KP
19,072
31% share
11,751g
229 CS · 9.2/m
REDEMPTION#lmao
Renata Glasc · Support
0 / 6 / 5
33.3% KP
6,107
9.9% share
6,108g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
