Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 32 days ago
18 / 7 / 10
K / D / A
60.9%
Kill participation
1,158.6
Damage / min
20,434g
620.5 gold / min
36
18 placed · 6 cleared
287
8.7 CS / min
Objective control
5
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFudgecakey#5811
Camille · Top
7 / 6 / 6
28.3% KP
21,789
14.8% share
13,159g
235 CS · 7.1/m
NiuNaii#Milk
Rengar · Jungle
9 / 4 / 10
41.3% KP
28,109
19.1% share
16,199g
271 CS · 8.2/m
WOOPAAA#829
Zoe · Mid
9 / 3 / 13
47.8% KP
44,746
30.4% share
13,304g
207 CS · 6.3/m
Tactical0#NA1
Caitlyn · ADC
18 / 7 / 10
60.9% KP
38,156
25.9% share
20,434g
287 CS · 8.7/m
DarkDragon48#NA1
Bard · Support
3 / 4 / 30
71.7% KP
14,371
9.8% share
12,227g
31 CS · 0.9/m
Red side
Defeatnever type#1998
Riven · Top
5 / 7 / 8
54.2% KP
26,584
22.4% share
15,061g
291 CS · 8.8/m
JUGKING#컴플레인
Nidalee · Jungle
9 / 7 / 8
70.8% KP
29,576
24.9% share
15,685g
248 CS · 7.5/m
Eyezick#416
Vladimir · Mid
3 / 9 / 5
33.3% KP
23,526
19.8% share
10,410g
208 CS · 6.3/m
Aliplane#F15YO
Yunara · ADC
6 / 11 / 8
58.3% KP
31,231
26.3% share
16,411g
260 CS · 7.9/m
KDKD#9999
Nautilus · Support
1 / 12 / 14
62.5% KP
7,774
6.5% share
8,157g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
