Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 26 days ago
7 / 8 / 10
K / D / A
47.2%
Kill participation
1,217.3
Damage / min
14,488g
575.7 gold / min
34
11 placed · 11 cleared
232
9.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEGD Neversaw#MLA
Maokai · Top
0 / 11 / 2
8% KP
16,125
18.9% share
7,077g
150 CS · 6/m
FLY Gakgos#F L Y
Lee Sin · Jungle
13 / 8 / 3
64% KP
25,749
30.1% share
10,444g
122 CS · 4.8/m
Bebsi#NA02
Yone · Mid
4 / 7 / 3
28% KP
13,963
16.3% share
9,227g
140 CS · 5.6/m
NEXTLATAM ADKING#Ray
Xayah · ADC
5 / 6 / 9
56% KP
20,303
23.7% share
11,811g
200 CS · 7.9/m
Blackmill#Claw
Rakan · Support
3 / 4 / 15
72% KP
9,380
11% share
7,928g
35 CS · 1.4/m
Red side
VictoryIwilldominate#dom
K'Sante · Top
12 / 2 / 8
55.6% KP
29,356
23% share
13,022g
176 CS · 7/m
JUGKING#컴플레인
Skarner · Jungle
7 / 3 / 12
52.8% KP
24,009
18.8% share
12,844g
210 CS · 8.3/m
Jesse Pinkman#LYON
Orianna · Mid
10 / 5 / 10
55.6% KP
36,322
28.5% share
12,134g
204 CS · 8.1/m
Tactical0#NA1
Yunara · ADC
7 / 8 / 10
47.2% KP
30,636
24% share
14,488g
232 CS · 9.2/m
ペイズ#ポ ポ
Lulu · Support
0 / 7 / 18
50% KP
7,226
5.7% share
7,825g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
