Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 25 days ago
9 / 4 / 6
K / D / A
37.5%
Kill participation
826.1
Damage / min
13,841g
624.4 gold / min
17
8 placed · 1 cleared
181
8.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatprevious#9 9 9
Twitch · Top
1 / 10 / 7
38.1% KP
10,428
15.2% share
6,024g
108 CS · 4.9/m
LFT Sheiden#PHL1
Rengar · Jungle
8 / 4 / 1
42.9% KP
11,863
17.3% share
10,637g
161 CS · 7.3/m
MunchyPunchyLOL#TTV1
Master Yi · Mid
7 / 11 / 2
42.9% KP
18,745
27.3% share
9,460g
145 CS · 6.5/m
TL Yeon#7lol
Mel · ADC
3 / 8 / 7
47.6% KP
16,635
24.3% share
8,741g
173 CS · 7.8/m
CHICKENORBUNNY#CLUCK
Swain · Support
2 / 7 / 8
47.6% KP
10,905
15.9% share
6,238g
37 CS · 1.7/m
Red side
Victorynever type#1998
Riven · Top
16 / 2 / 3
47.5% KP
37,876
40.5% share
15,611g
228 CS · 10.3/m
123212321#12321
Nidalee · Jungle
9 / 1 / 7
40% KP
15,407
16.5% share
11,571g
182 CS · 8.2/m
风城烟雨丶#广州法王
Locke · Mid
5 / 5 / 6
27.5% KP
15,884
17% share
9,986g
151 CS · 6.8/m
Tactical0#NA1
Tristana · ADC
9 / 4 / 6
37.5% KP
18,312
19.6% share
13,841g
181 CS · 8.2/m
ScaryJerry#6969
Leona · Support
1 / 9 / 16
42.5% KP
5,937
6.4% share
7,121g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
