Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 22 days ago
6 / 7 / 4
K / D / A
31.3%
Kill participation
881.3
Damage / min
8,719g
349.9 gold / min
26
11 placed · 2 cleared
154
6.2 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTactical0#NA1
Rumble · Top
6 / 7 / 4
31.3% KP
21,958
24.3% share
8,719g
154 CS · 6.2/m
young#0000
Jayce · Jungle
8 / 7 / 9
53.1% KP
24,522
27.2% share
12,714g
184 CS · 7.4/m
Trinn#NA1
Locke · Mid
9 / 7 / 7
50% KP
19,626
21.7% share
10,671g
166 CS · 6.7/m
ScaryJerry#6969
Varus · ADC
7 / 11 / 6
40.6% KP
13,762
15.2% share
11,456g
156 CS · 6.3/m
Agent Copter#NA123
Alistar · Support
2 / 8 / 18
62.5% KP
10,399
11.5% share
7,567g
10 CS · 0.4/m
Red side
Victory7Wylly7#NA1
Gangplank · Top
7 / 6 / 8
37.5% KP
18,035
16.6% share
13,803g
217 CS · 8.7/m
Tomo#0999
Yunara · Jungle
7 / 6 / 8
37.5% KP
19,188
17.6% share
12,451g
202 CS · 8.1/m
Damonte#REAL
Ekko · Mid
10 / 8 / 7
42.5% KP
27,828
25.6% share
12,200g
174 CS · 7/m
tito el bambino#5359
Viktor · ADC
13 / 7 / 14
67.5% KP
29,704
27.3% share
16,327g
160 CS · 6.4/m
From Iron#1123
Karma · Support
3 / 5 / 30
82.5% KP
14,154
13% share
9,933g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
