Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 22 days ago
20 / 3 / 3
K / D / A
65.7%
Kill participation
1,606.1
Damage / min
18,734g
654.3 gold / min
34
16 placed · 4 cleared
287
10 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCaptBear#NA1
Kled · Top
6 / 6 / 2
53.3% KP
23,987
28.9% share
12,465g
199 CS · 6.9/m
Munchy Punchy#YAYYY
Karthus · Jungle
5 / 4 / 3
53.3% KP
27,062
32.7% share
13,993g
250 CS · 8.7/m
cant type#1998
Riven · Mid
2 / 7 / 3
33.3% KP
13,930
16.8% share
12,608g
260 CS · 9.1/m
The snoJ#NA1
Draven · ADC
0 / 9 / 4
26.7% KP
13,765
16.6% share
10,326g
229 CS · 8/m
폭풍냥펀치#꿀방망이
Leona · Support
2 / 9 / 1
20% KP
4,134
5% share
6,855g
28 CS · 1/m
Red side
VictoryFiji#Zone
Sion · Top
2 / 3 / 9
31.4% KP
37,021
28.1% share
13,083g
261 CS · 9.1/m
123212321#12321
Hecarim · Jungle
6 / 3 / 12
51.4% KP
15,596
11.9% share
14,502g
268 CS · 9.4/m
TinFoilSlayer#NA1
Syndra · Mid
6 / 4 / 8
40% KP
24,857
18.9% share
11,532g
187 CS · 6.5/m
Tactical0#NA1
Lucian · ADC
20 / 3 / 3
65.7% KP
45,989
35% share
18,734g
287 CS · 10/m
catgogurt#gulp
Nami · Support
1 / 2 / 22
65.7% KP
8,088
6.1% share
9,492g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
