Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 17 days ago
5 / 9 / 3
K / D / A
38.1%
Kill participation
895.5
Damage / min
13,322g
503.7 gold / min
18
9 placed · 5 cleared
260
9.8 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryValhalla#STC
Jayce · Top
8 / 1 / 15
60.5% KP
35,793
28.5% share
16,620g
313 CS · 11.8/m
Parabellum#joséR
Sylas · Jungle
13 / 2 / 11
63.2% KP
31,405
25% share
15,822g
257 CS · 9.7/m
Aiden Yasuo#MESSI
Yasuo · Mid
8 / 9 / 10
47.4% KP
24,157
19.2% share
12,784g
202 CS · 7.6/m
Yuuji#247
Taliyah · ADC
8 / 4 / 10
47.4% KP
27,151
21.6% share
13,100g
223 CS · 8.4/m
Isles#000
Alistar · Support
1 / 5 / 19
52.6% KP
7,266
5.8% share
8,313g
22 CS · 0.8/m
Red side
Defeatnever type#1998
Nidalee · Top
4 / 7 / 10
66.7% KP
18,257
17.9% share
11,109g
175 CS · 6.6/m
Aeon#NA3
Jarvan IV · Jungle
6 / 5 / 13
90.5% KP
24,724
24.3% share
10,889g
136 CS · 5.1/m
Samuel Broadley#Gday
Lissandra · Mid
4 / 11 / 8
57.1% KP
25,889
25.4% share
10,263g
206 CS · 7.8/m
Tactical0#NA1
Kalista · ADC
5 / 9 / 3
38.1% KP
23,687
23.2% share
13,322g
260 CS · 9.8/m
Nukez#Pixel
Renata Glasc · Support
2 / 6 / 11
61.9% KP
9,345
9.2% share
7,612g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
