Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 16 days ago
3 / 7 / 9
K / D / A
29.3%
Kill participation
617.3
Damage / min
10,823g
482.5 gold / min
17
8 placed · 1 cleared
162
7.2 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJesse Pinkman#LYON
Irelia · Top
10 / 5 / 1
26.8% KP
21,288
22.4% share
12,654g
205 CS · 9.1/m
NAgurin#EU1
Wukong · Jungle
10 / 1 / 10
48.8% KP
22,186
23.3% share
13,802g
196 CS · 8.7/m
SUPERMEGAHUMPER#9000
Gragas · Mid
13 / 6 / 9
53.7% KP
28,194
29.6% share
11,758g
146 CS · 6.5/m
Tactical0#NA1
Ezreal · ADC
3 / 7 / 9
29.3% KP
13,847
14.6% share
10,823g
162 CS · 7.2/m
Negativity#Oahu
Morgana · Support
5 / 7 / 15
48.8% KP
9,587
10.1% share
9,284g
23 CS · 1/m
Red side
Defeat7Wylly7#NA1
Gangplank · Top
3 / 9 / 3
23.1% KP
21,548
26.9% share
9,516g
173 CS · 7.7/m
Aeon#NA3
Rengar · Jungle
7 / 6 / 7
53.8% KP
12,637
15.8% share
9,544g
129 CS · 5.8/m
知 我#CN1
Gwen · Mid
9 / 8 / 3
46.2% KP
16,618
20.7% share
11,535g
173 CS · 7.7/m
fame and glory#known
Draven · ADC
3 / 9 / 10
50% KP
15,170
18.9% share
10,681g
171 CS · 7.6/m
Samuel Broadley#Gday
Pantheon · Support
4 / 9 / 8
46.2% KP
14,222
17.7% share
7,149g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
