Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Victory
Ranked Solo/Duo · 11 days ago
17 / 4 / 9
K / D / A
63.4%
Kill participation
1,283.6
Damage / min
19,899g
728.5 gold / min
40
13 placed · 9 cleared
274
10 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquante#1997
Urgot · Top
3 / 5 / 4
31.8% KP
14,629
18.5% share
12,112g
239 CS · 8.7/m
Jesse Pinkman#LYON
Lee Sin · Jungle
9 / 11 / 5
63.6% KP
16,445
20.8% share
12,572g
178 CS · 6.5/m
Kzykendy#NA1
Azir · Mid
4 / 9 / 6
45.5% KP
18,705
23.7% share
10,741g
193 CS · 7.1/m
Infernodan#Dan
Tristana · ADC
2 / 8 / 7
40.9% KP
12,901
16.3% share
10,911g
203 CS · 7.4/m
Oidotdash#shudu
LeBlanc · Support
4 / 8 / 7
50% KP
16,312
20.7% share
8,211g
26 CS · 1/m
Red side
VictoryThanatoes#kr2
Gnar · Top
5 / 4 / 13
43.9% KP
17,182
16.5% share
11,841g
211 CS · 7.7/m
Toothbooth#NA1
Ekko · Jungle
9 / 6 / 10
46.3% KP
21,591
20.7% share
14,642g
220 CS · 8.1/m
Turtle Server#lmfao
Vex · Mid
7 / 6 / 10
41.5% KP
21,024
20.2% share
11,293g
190 CS · 7/m
Tactical0#NA1
Miss Fortune · ADC
17 / 4 / 9
63.4% KP
35,065
33.7% share
19,899g
274 CS · 10/m
VULCAN#5125
Rell · Support
3 / 2 / 30
80.5% KP
9,285
8.9% share
10,507g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
