Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 11 days ago
9 / 4 / 9
K / D / A
72%
Kill participation
1,339.8
Damage / min
13,578g
687.5 gold / min
25
10 placed · 3 cleared
188
9.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHub1012345#NA1
Anivia · Top
2 / 5 / 3
27.8% KP
7,244
15.1% share
6,864g
164 CS · 8.3/m
LFT Sheiden#PHL1
Quinn · Jungle
3 / 4 / 7
55.6% KP
7,646
16% share
7,849g
117 CS · 5.9/m
Samuel Broadley#Gday
Syndra · Mid
4 / 5 / 2
33.3% KP
13,525
28.2% share
8,470g
193 CS · 9.8/m
TL Yeon#7lol
Lucian · ADC
6 / 7 / 2
44.4% KP
12,747
26.6% share
9,864g
162 CS · 8.2/m
Tub#Tubby
Poppy · Support
3 / 5 / 6
50% KP
6,767
14.1% share
5,699g
13 CS · 0.7/m
Red side
VictoryJesse Pinkman#LYON
Jayce · Top
2 / 4 / 5
28% KP
10,609
15.7% share
8,112g
173 CS · 8.8/m
Josedeodo#NA12
Lee Sin · Jungle
5 / 3 / 6
44% KP
12,929
19.1% share
9,727g
165 CS · 8.4/m
never type#1998
Riven · Mid
7 / 0 / 2
36% KP
8,941
13.2% share
10,426g
181 CS · 9.2/m
Tactical0#NA1
Ezreal · ADC
9 / 4 / 9
72% KP
26,461
39.1% share
13,578g
188 CS · 9.5/m
Oidotdash#shudu
LeBlanc · Support
2 / 7 / 9
44% KP
8,806
13% share
6,704g
18 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
