Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 6 days ago
12 / 6 / 10
K / D / A
46.8%
Kill participation
986.3
Damage / min
17,987g
640.5 gold / min
36
10 placed · 7 cleared
259
9.2 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSolarbacca#EUW10
Gangplank · Top
7 / 9 / 7
51.9% KP
25,242
25.4% share
12,730g
181 CS · 6.4/m
T0mio#NA1
Aatrox · Jungle
3 / 10 / 4
25.9% KP
13,789
13.9% share
10,816g
190 CS · 6.8/m
十THANOS十#GOD
Cassiopeia · Mid
5 / 8 / 8
48.1% KP
18,650
18.8% share
13,468g
246 CS · 8.8/m
GLIDE GLIDE#SMURF
Jinx · ADC
2 / 10 / 6
29.6% KP
12,349
12.4% share
10,845g
167 CS · 5.9/m
NAgurin#EU1
Elise · Support
10 / 10 / 8
66.7% KP
29,256
29.5% share
14,659g
75 CS · 2.7/m
Red side
VictoryThanatoes#kr2
Rumble · Top
10 / 2 / 3
27.7% KP
17,606
14.8% share
13,622g
245 CS · 8.7/m
LFT Sheiden#PHL1
Kindred · Jungle
10 / 7 / 13
48.9% KP
24,612
20.6% share
15,507g
217 CS · 7.7/m
Dun#NA1
Syndra · Mid
9 / 5 / 11
42.6% KP
28,409
23.8% share
14,236g
209 CS · 7.4/m
Tactical0#NA1
Kalista · ADC
12 / 6 / 10
46.8% KP
27,699
23.2% share
17,987g
259 CS · 9.2/m
Cozy#0122
Camille · Support
6 / 7 / 18
51.1% KP
20,915
17.5% share
10,571g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
