Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 6 days ago
8 / 7 / 7
K / D / A
34.9%
Kill participation
699.4
Damage / min
17,733g
525.7 gold / min
43
16 placed · 3 cleared
319
9.5 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSolarbacca#EUW10
Gangplank · Top
8 / 9 / 5
43.3% KP
33,518
31.6% share
16,699g
249 CS · 7.4/m
ForgotToPot#NA1
Hecarim · Jungle
3 / 10 / 5
26.7% KP
8,693
8.2% share
12,010g
213 CS · 6.3/m
Komari#TTV
Yasuo · Mid
7 / 9 / 6
43.3% KP
24,176
22.8% share
14,209g
244 CS · 7.2/m
kurfyou#NA2
Hwei · ADC
8 / 6 / 7
50% KP
23,448
22.1% share
15,688g
269 CS · 8/m
captain of china#1u1u
Fiora · Support
4 / 9 / 10
46.7% KP
16,268
15.3% share
11,585g
69 CS · 2/m
Red side
VictoryCharon69#2005
Rumble · Top
16 / 1 / 9
58.1% KP
34,044
25.3% share
18,689g
265 CS · 7.9/m
NAgurin#EU1
Jarvan IV · Jungle
11 / 6 / 23
79.1% KP
31,692
23.6% share
19,368g
287 CS · 8.5/m
gg wtf#neeko
Vayne · Mid
7 / 12 / 5
27.9% KP
23,909
17.8% share
13,422g
220 CS · 6.5/m
Tactical0#NA1
Caitlyn · ADC
8 / 7 / 7
34.9% KP
23,594
17.5% share
17,733g
319 CS · 9.5/m
gods favorite#queen
Zyra · Support
1 / 5 / 20
48.8% KP
21,207
15.8% share
10,023g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
