Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 192 days ago
5 / 4 / 8
K / D / A
40.6%
Kill participation
637.6
Damage / min
11,895g
394.1 gold / min
27
10 placed · 3 cleared
204
6.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeati play fill#ツケ穴
Jayce · Top
3 / 9 / 6
40.9% KP
17,826
19% share
12,172g
217 CS · 7.2/m
I Am AtomiKSword#シャドウ
Nocturne · Jungle
8 / 4 / 3
50% KP
21,383
22.8% share
13,989g
235 CS · 7.8/m
スナギモ#JP1
Yasuo · Mid
4 / 7 / 1
22.7% KP
19,083
20.3% share
11,423g
225 CS · 7.5/m
inu#555
Aurelion Sol · ADC
4 / 6 / 9
59.1% KP
25,846
27.5% share
13,390g
250 CS · 8.3/m
あいみょん#111
Nami · Support
3 / 6 / 9
54.5% KP
9,715
10.4% share
8,893g
16 CS · 0.5/m
Red side
VictoryTopK1ng#mnt
Sion · Top
5 / 4 / 8
40.6% KP
19,246
17.8% share
11,895g
204 CS · 6.8/m
KRyU#6411
Naafiri · Jungle
10 / 5 / 9
59.4% KP
19,442
17.9% share
13,408g
180 CS · 6/m
Milkshake Fraise#3281
Xerath · Mid
3 / 5 / 10
40.6% KP
19,215
17.7% share
11,692g
211 CS · 7/m
Deka Cats#JP11
Yunara · ADC
12 / 3 / 11
71.9% KP
37,673
34.8% share
19,438g
304 CS · 10.1/m
Jenthoph#1570
Taliyah · Support
2 / 6 / 12
43.8% KP
12,745
11.8% share
9,080g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
