Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 181 days ago
9 / 3 / 10
K / D / A
63.3%
Kill participation
1,023.2
Damage / min
13,965g
443.6 gold / min
35
8 placed · 6 cleared
213
6.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopK1ng#mnt
Rumble · Top
9 / 3 / 10
63.3% KP
32,213
25.8% share
13,965g
213 CS · 6.8/m
Slow Death#PSB
Naafiri · Jungle
9 / 3 / 13
73.3% KP
36,445
29.2% share
17,163g
280 CS · 8.9/m
con meo keu saoo#8386
Twisted Fate · Mid
5 / 5 / 17
73.3% KP
23,795
19% share
16,126g
260 CS · 8.3/m
KillerCat#Killa
Ashe · ADC
5 / 7 / 12
56.7% KP
22,571
18.1% share
14,569g
225 CS · 7.1/m
さ け#Rose
Seraphine · Support
2 / 6 / 20
73.3% KP
9,951
8% share
9,613g
36 CS · 1.1/m
Red side
Defeatあんま自分を責めんな俺がいるけん#ran
Aurora · Top
2 / 7 / 3
20.8% KP
17,117
16.3% share
8,841g
170 CS · 5.4/m
syaruru#0323
Pantheon · Jungle
9 / 7 / 6
62.5% KP
22,275
21.2% share
14,086g
185 CS · 5.9/m
魔琉血夜麗#JP1
Malzahar · Mid
7 / 6 / 9
66.7% KP
33,545
32% share
14,077g
297 CS · 9.4/m
ハゲニート50歳#JP2
Lucian · ADC
4 / 7 / 10
58.3% KP
25,526
24.3% share
13,374g
235 CS · 7.5/m
tokimeki#1109
Yuumi · Support
2 / 3 / 15
70.8% KP
6,431
6.1% share
8,191g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
